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Wardogs Ancient

Wardogs Ancient

 (946+ Reviews)
Regular price €3,51 EUR
Regular price €3,51 EUR Sale price
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Wardogs Ancient

Wardogs Ancient

 (946+ Reviews)
Regular price €3,51
Regular price €3,51 Sale price
SAVE Sold out

STATUS: 🟢 UNDETECTED

Ancient Wardogs

Ancient — a hot new release from a time-tested developer for WARDOGS. The mod menu offers a full set of features for confident gameplay and deep customization of nearly every parameter.

✔ Operating system: Windows 10, Windows 11 (21H2, 22H2, 23H2, 24H2, 25H2, 26H1, 26H2)

✔ Processor: AMD & INTEL

✔ Video card: AMD & NVIDIA

✔ Client: Steam

⚔ Aimbot

  • Enable – enables automatic aiming
  • Aim Key – assigns the activation key for the aimbot
  • Aim Bone – selects the priority point for aiming (Head, Neck, Body, Pelvis, or the nearest bone to the sight)
  • Prediction – accounts for target movement while aiming to improve accuracy
  • FOV – adjusts the target acquisition area for the aimbot
  • Smooth – adjusts the smoothness of aiming at the target
  • Max Distance – sets the maximum aimbot working distance
  • Draw FOV – displays the aimbot's working area on the screen
  • Draw Target Point – shows the area the aim is directed at
  • Target Point Size – adjusts the size of the aim point
  • No Recoil – disables weapon recoil
  • Infinity Focus – keeps infinite weapon focus without blur
  • Instant Scope – provides instant aiming without delay
  • Instant Hit – ensures an instant hit on the target
  • Visible Check – aim works only on visible targets
  • No Sway – disables weapon sway
  • Magic Bullet – allows you to hit a target through obstacles
  • Ignore Teammates – aim will ignore allies
  • Ignore Players in Vehicle – aim will ignore players in vehicles
  • No Spread – all bullets fly to a single point without spread
  • Silent Aim – bullets hit the target without the crosshoe moving in the Aim FOV area
  • Vector Aim – a classic aimbot type with smooth target acquisition (legit)
  • Instant Swap – quickly switches weapons
  • Fast Reload – accelerated weapon reloading

⚔ Magic Bullet

  • Independent Target Selection – allows the function to independently select a target
  • Hit Chance – adjusts the probability of the magic bullets triggering
  • Magic Key – allows you to assign a separate key for magic bullets
  • FOV – a separate setting for the target search area for Magic Bullet
  • Distance – sets the maximum range for casting magic
  • Bones – selects the body part to hit (Head, Neck, Body, Pelvis, or Nearest)
  • Only Visible – limits the selection to only visible targets (outside cover)
  • Ignore Teammates – excludes allies from the list of targets
  • Ignore Players in Vehicles – ignores players in vehicles
  • Red FOV Rendering – displays the FOV area in red
  • Target Point Rendering – displays the point of the captured target
  • Target Point Size – adjusts the size of the target point

⚔ Players ESP (Wallhack)

  • Enemy – settings tab for enemy WH
  • Teammate – ESP settings tab for teammates
  • Enable – enables player display through ESP
  • Render Knocked – allows displaying downed players
  • Draw Box – displays boxes around players
  • Draw Skeleton – shows the player's model skeleton through WH
  • Draw Name – displays the player's name
  • Draw Health – shows the player's health level
  • Draw Weapon – displays the weapon in the player's hands
  • Draw Distance – shows the distance to players
  • Render Distance – sets the maximum player render distance
  • Out of FOV Arrows – arrows indicating players outside the field of view (configurable)
  • Team Name Rendering – displays the team name with color-coded markings by faction
  • Draw Weapon – allows you to select weapon categories to display for enemies and allies
  • Weapon Icons – displays the original in‑game weapon icons
  • Vehicle Icons – displays the original in‑game vehicle icons
  • Building Icons – displays the original in‑game building icons
  • Loot Icons – displays the original in‑game loot icons
  • Armor & Helmet – displays information about the target’s armor and helmet
  • Armor & Helmet Panel – shows the armor and helmet of the selected target in a separate panel
  • Armor & Helmet Text – displays information about the armor and helmet of all enemies
  • Player Chams – displays player models through walls
  • Armored Chams – displays armored players through walls
  • Glow – outlines with radius and intensity settings

⚔ Vehicle ESP

  • Enable – enables vehicle display through ESP
  • Draw Name – shows the vehicle name
  • Draw Seats – displays seat information for the vehicle
  • Draw Players Inside – shows players inside the vehicle
  • Render Distance – sets the maximum vehicle render distance
  • Land Vehicle Filters – filters for displaying ground vehicles
  • Air Vehicle Filters – filters for displaying air vehicles
  • Artillery – displays artillery
  • Tank – displays tanks
  • Transport – displays transport vehicles
  • Combat – displays combat vehicles
  • Spawn Vehicles – displays vehicles used for respawning
  • Ally Vehicle Rendering – displays Allied vehicles
  • Vehicle Name – shows the name of the vehicle
  • Team Name – shows the team name of the vehicle
  • Occupied Seats – shows the number of occupied seats in the vehicle
  • Distance – shows the distance to the vehicle
  • Players Inside Rendering – displays players inside the vehicle

⚔ Loot ESP

  • Dropped Item Names – shows the names of dropped items
  • Loot Bag Rendering – displays bags with loot
  • Loot Distance – shows the distance to loot
  • Custom Name Colors – customizes the color of item names
  • Custom Distance Colors – customizes the color of the distance to items
  • Render Distance – sets the maximum display distance for loot

⚔ Building ESP

  • Talon 9K-SAM – displays Talon 9K-SAM air defense systems
  • L81 Mortar – displays L81 Mortar mortars
  • Stingray – displays Stingray objects
  • Vanguard CIWS – displays Vanguard CIWS air defense systems
  • Loudspeaker – displays loudspeakers
  • FOB – displays forward operating bases
  • Ally Building Rendering – displays ally buildings
  • Building Name – shows the name of the building
  • Team Name – shows the name of the building’s team
  • Occupied Seats – shows the number of occupied seats
  • Distance – shows the distance to the building
  • Faction-Based Team Colors – colors the team name according to its faction
  • Building Type Filters – filters for displaying specific types of buildings

⚔ Grenade ESP (Grenades, Explosives)

  • Grenade – displays grenades on the map
  • Land Mine – displays mines on the map
  • Explosive – displays explosives and other dangerous objects
  • Colors – allows you to customize the display color of grenades, mines, and explosives
  • Render Distance – adjusts the maximum distance at which objects are displayed
  • Grenade Warning – warns about a grenade within a 5‑meter radius
  • Top-Center Warning – displays a warning about a grenade in the top‑center part of the screen
  • Circle Indicator – shows the direction to the grenade using a circular indicator next to it

⚔ Radar ESP

  • Player Rendering – displays players on the radar
  • Vehicle Rendering – displays vehicles on the radar
  • Building Rendering – displays buildings on the radar
  • Loot Rendering – displays loot on the radar
  • Ally Vehicle Filter – allows you to hide or display ally vehicles
  • Ally Building Filter – allows you to hide or display ally buildings
  • Knocked Player Rendering – displays knocked players on the radar
  • Separate Colors – allows you to set a separate color for each type of object
  • Per-Object Name Settings – separate settings for displaying names for each type of object
  • Per-Object Distance Settings – separate settings for displaying distance for each type of object
  • Names Above Markers – displays the names of objects above the markers.
  • Distances Below Markers – displays the distance to the objects under the markers.
  • View-Based Radar Rotation – rotates the radar in accordance with the direction of the player's gaze
  • Radar Range – adjusts the radius of the display of objects on the radar
  • Marker Size – adjusts the size of markers on the radar
  • Mouse Dragging – allows you to move the radar with the mouse
  • Radar Resizing – allows you to change the size of the radar
  • In-Game Radar – adds a radar directly to the in-game map (maphack)
  • Claymore Markers – displays claymore markers on the radar
  • AT Mine Markers – display of anti‑tank mines on the radar

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